Gives you a 70% chance to resist interruption caused by damage while channeling the Soul Fire, Rain of Fire or Hellfire spell.
Increases the critical strike chance of your wow goldDestruction spells by 5%.
People underestimate this talent, in my opinion. Tier 3 is VERY early for a talent that gives 5% to crit with spells. AND it affects all of our direct damage spells! Most Warlocks don't get very many +crit items, so that makes this talent a significant boost to the amount of crits a Warlock will get. Oh, and it's a prerequisite to Ruin. Get this talent if you're going to go further down into the Destruction tree.
A good talent for PvE that helps you eat those random hits without forcing you to constantly recast Hellfire when AoEing. Intensity makes it possible for a Warlock to almost replace a mage in the pre-MC instances for AoE, with preparation. It's also a decent, but not necessary talent for AoEing in PvP in the sense that it lets you shrugwow gold kaufen off things like Multi-Shot and Arcane Explosion while using your AoE's. Not a necessary talent, but it's a good talent dump if you don't want Improved Fire Bolt or Improved Lash of Pain.
Increases the range of your Destruction spells by 20%
Increases the range of all your direct damage spells from 30 to 36 except for Shadowburn, which goes from 20 to 24. Since Destruction spells tend to have casting times while many Afflictionwow gold spells have instant casting times, this talent is even more important than Grim Reach. I've already described the benefits of having more range as a caster. Get this talent if you're going down the Destruction tree.
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